The other day, I decided to play Planescape: Torment (hereby just referred to as PS:T). I was ill (still partially am actually) and couldn’t do much of anything else. Besides, I’ve heard so much about this RPG (Role-Playing Game). Did you know that the script for this game has about 800,000 words? (Compare that to the Mahabharata, the Indian epic, which has 1.8 million words). There is a lot of story exposition fleshing out the game world and the story behind the protagonist in the form of character dialogue, banter, and in-game books. I can’t say for sure but some have commented that there are very few mandatory combat sequences and that one could play through the *entire* game just by talking your way out.
I installed the version from gog.com and installed the recommended mods that are supposed to enhance my experience. Next, I played until I reached The Hive, the city outside the Mortuary (where the game begins). I took my time and made sure to explore every nook and cranny in the Mortuary. My goal was to learn as much as possible about the story. I stopped playing once I reached the Hive because I had enough. My verdict? I was trying to like the game more than I was actually liking the game.
Don’t get me wrong. I appreciate story telling and I liked what I got so far from my playthrough of PS:T. The problem is, there are technical issues with the game that I just could not overlook. It would be one thing if I played and enjoyed this game back in 1999 (the year it came out). That way, I would have some memory of it to draw on and enjoy the game while ignoring the issues. However, I have no such memories and I have been spoilt by years of innovation in the RPG scene. Before I elaborate on my what issues are, I’d just like to note that back in 1999, most of these would not have been problems. But it’s not 1999 any longer and I think that PS: T has not aged well.